Autohotkey Bunny Hop Script For Css

External Bhop & Longjump Script. KiHop is a simple cheat for Counter-Strike: Source that has in-built auto-bhop and auto-strafe functionality. Soooo you cant bunny hop? You want to bunny hop? Well you have come to the right place! By the way this is 100% non VAC Ban able But over-watch might catch y.

M_filter 1 Makes mouse movements a tiny bit smoother. Mat_monitorgamma 1.6 Use this to turn your brightness to max for your game for maps have♥♥♥♥♥♥lighting and really dark There's the commands I use, there may be more but I can’t remember. 1000 AA Crouching and standing up give same speed amount, strafes can be terrible but high sync at the same time, most autobhop and 200 tick servers use this aa #2. 150 AA In this AA you can crouch and strafe without losing speed, and your strafes can be wide and messy while standing up and still you won’t loose much speed (unless you go insane). 100 AA In this AA if you crouch and try to strafe you'll lose almost all your speed unless done properly.

Open up ReHashMe.exe 3. Start Counter-Strike Source 4. Join a server 5.

Default keybinds: • NUMPAD0 = Disables auto-bhop, 'legit' auto-bhop, auto-strafe and sideways auto-strafe. • NUMPAD1 = Enables auto-strafe. (you may have to adjust your sensitivity) • NUMPAD2 = Enables sideways auto-strafe. (you may have to adjust your sensitivity) • NUMPAD3 = Enables auto-bhop. • NUMPAD4 = Enables 'legit' auto-bhop.

Plus 3.gr. AuthorTotal downloads 4798Uploaded16.9.2013Activation code/Serial key-5618-3731 Important! If the activation code or serial key does not fit, download and generate NEWChecked Dr.Web No virusesLink: To download the “Quite Imposing Plus 3 Serial Number_incl_Keygen” one file you must go to one of the links on file sharing. Quite Imposing Plus 3.0 Serial Serial Numbers. Convert Quite Imposing Plus 3.0 Serial trail version to full software. Easy Mark 3 Serial quite imposing plus 3 para mac. 7 will produce more accurate download results if you exclude using keywords like: serial, crack, keygen, code, etc. Lost serial number? Quite Imposing or Quite Imposing Plus 3.0j or Quite Imposing Plus 4.0 or later. And Quite Hot Imposing, are available for Mac OS X. FileName: Quite Imposing Plus 3 Serial Number FileSize: 4.3 MB Downloads: 72404 Quite Imposing Plus 3 Serial Number crack serial number key activation.

By doing this, you will gain speed upon every successful jump. It’s important not to hold forward, or it will not work. The amount of speed you gain. In the WON versions of the game, up to version 1.1.0.8, you can gain speed until you reach maxvelocity, which is 2000ups. In later versions, including the Steam version, bunnyhopping speed limit is capped to 544ups. If you exceed that speed, the game will simply slow you down on your next jump.

VAC Status [CS:S]: Undetected! VAC Status [CS:GO]: Undetected!

Strafe does not works for me either, when I press 1 or 2 on numpad - completely nothing happens in game.or is it made for previous version of CS:S? This works on the official steam version of Counter-Strike: Source. The non-steam version you are using isn't the latest build.

KiHop is a simple cheat for Counter-Strike: Source that has in-built auto-bhop and auto-strafe functionality. The source code isn't that great but it's the first thing I've done in C++. Feel free to make pull-requests on Github if you want new features or need the offsets updated. If the strafe cheats aren't working for you, enable raw mouse input in the Counter-Strike: Source settings. Default keybinds: • NUMPAD0 = Disables auto-bhop, 'legit' auto-bhop, auto-strafe and sideways auto-strafe. • NUMPAD1 = Enables auto-strafe. (you may have to adjust your sensitivity) • NUMPAD2 = Enables sideways auto-strafe.

(you may have to adjust your sensitivity) • NUMPAD3 = Enables auto-bhop. • NUMPAD4 = Enables 'legit' auto-bhop. • NUMPAD5 = Enables manual strafe hack. Changelog: • 0.3 = Added a strafe hack feature that uses the mouse rather than being automatic. • 0.2 = Fixed high CPU usage. • 0.1 = Initial release.

Hello, i release this perfect bunnyhop for you. You get speed while jumping.

Source Engine 2011 (Portal 2). In, bunnyhopping is quite similar to the GoldSrc style; the main difference is that you lose the ability to turn in the air at about 300 units per second (ups). This is because of Portal 2's sv_airaccelerate value. You can still gain linear speed through well synchronized strafes and mouse movements.

• 0.1 = Initial release. Why doesn't it work for me? I'm on RevEmu CS:S v84, tried to use windowed mode, didn't help, pressing numpad keys does nothing for me too - nothing appears in console window nor anything changes in game (when I'm pressing 3 or 4 and then holding space in game, I'm just getting one single jump).

------------------------------------------------------------------------------------------------------- CONFIG.txt can also be used to define your own key binds for multiple controls of this program. To do this, go to and for example if I want to use caps lock for one of the keys, I would search for the description of the key (CAPS LOCK key) and then I would get the 0x?? Number under the VK_(NAME) and then insert that number (Which for the example is 0x14) into the CONFIG.txt as either 0x14 or 14 (It's hex like BTW) Default keys: (You can set your own though) // This is also only for version 1.337 and up ==================== F1 = Enable BHOPPING F2 = Auto-Strafer F3 = LegitHop F4 = Panic attack ==================== Hold Spacebar to start BHOPPING [How to use] 1. Read README.txt (Just read it please) 2. Open up ReHashMe.exe 3.

Bind 'Key' +left or Bind 'Key' +right Holding the key you bound will slowly turn you left or right, and combined with a or d can provide a smoother and more efficient full strafe. Used for prespeeding. (NOTE: On some servers, using +left or +right will slay you/stop your timer/get you banned. Be careful.) Basically those are all the binds you need.

I can’t really explain it too much because I don't understand how it works, but it helps a lot. Now on 300 you don’t get the% of perfect jumps that fps_max provides, meaning bad jumps slow you down less because they are infrequent. There are elitists of each, aka fps_max 54 and lower and fps_max 300'ers, they all call each other noobs and other such, just ignore them and use what you prefer. Cl_showpos 1 Shows how your velocity in the top right corner. Net_graph 1 Shows your fps, the tick rate, and various other things. M_rawinput 1 ignore OS settings [mouse accelerate] for mouse.

Why doesn't it work for me? I'm on RevEmu CS:S v84, tried to use windowed mode, didn't help, pressing numpad keys does nothing for me too - nothing appears in console window nor anything changes in game (when I'm pressing 3 or 4 and then holding space in game, I'm just getting one single jump). Strafe does not works for me either, when I press 1 or 2 on numpad - completely nothing happens in game.or is it made for previous version of CS:S? This works on the official steam version of Counter-Strike: Source. The non-steam version you are using isn't the latest build.

It’s bugged for CS:S, but it’s what CS 1.6 bhoppers use. 200 Tick In higher tick rates, strafing provides a great deal more velocity. Very easy to go very fast. Cfg scripts are used commonly because they work better on higher tick rates. 100 Tick This is your original bhop tickrate, easy to time jumps, and do everything bhop related.

Fps_Max 54/Whatever [Dont use this on autobhop] Normally, your fps is at the default number of 300, yeah this good and all, but if you’re beginning, you might want to learn by using fps_max. By putting your fps_max to 54 and others (49.254,, etc), it helps bhopping a lot.

KiHop is a simple cheat for Counter-Strike: Source that has in-built auto-bhop and auto-strafe functionality. The source code isn't that great but it's the first thing I've done in C++. Feel free to make pull-requests on Github if you want new features or need the offsets updated. If the strafe cheats aren't working for you, enable raw mouse input in the Counter-Strike: Source settings.

Make sure you don't turn your mouse too fast or too slow as that will only slow you down. This technique is the same in Source Engine, except in Half-Life 2 you'd also need to sprint to get even more speed out of it. Again, the speed you can get from a circle jump in GoldSrc increases with higher FPS values. The circle jumping technique in Portal 2 involves the same mouse movements, but only holding one strafe key (i.e. You only press W to gain initial speed. You do not hold it whilst performing the mouse movements.) In the Orange Box engine you cannot perform normal circlejumps, because whenever you jump the ABH mechanic slows you down. However if you perform a circlejump backwards and release the S key just before jumping you get accelerated backwards.

If you need to turn whilst at a speed over 300 ups, it's best to delay your jump in order to lose some speed (or redirect your velocity by circle jumping). Another main difference is that the most advantageous method for strafe synchronization in Portal 2 is slightly different from the most advantageous methods in other (Gold)Source games.

And also sharing this video will help out alot! //The Script alias bhop_bind '+jump;wait 2;-jump;wait 2;+jump;wait 2;-jump;wait 2;+jump;wait 2;+jump;wait 2;bhop_jump' alias bhop_comm 'alias bhop_jump bhop_bind' alias bhop_stop 'alias bhop_jump' alias +bhop 'bhop_comm;bhop_jump' alias -bhop 'bhop_stop;-jump' //The Bind bind 'space' '+bhop' Music: Michael Curtis- No Alan Walker- Force.

// Author: Mister Mr // Special Thanks: Ravenn // Toggle On/Off with f1 bind 'f1' 'bunny_on' alias 'looper' '+jump;wait;-jump;wait;loop' alias 'bunny1' 'alias loop looper' alias 'bunny2' 'alias loop' alias '+bunny' 'looper;bunny1' alias '-bunny' 'bunny2;-jump' alias 'bunny_on' 'bind space +bunny;bind f1 bunny_off' alias 'bunny_off' 'bind space +jump;bind f1 bunny_on' echo 'BunnyHop Script Loaded!' Echo ' echo 'Press F1 to toggle script On/Off' echo ' echo ' echo 'Author: Mister Mr' echo 'Special Thanks: Ravenn' BunnyHop Script Toggle On And Off With F1 Scripter: Mister Mr And **much** thanks to Ravenn for teaching me how to script. (Honestly I just looked at his scripts and learned off them) How to install: 1.

I'm thinking about using AutoHotKey For bhoping in tf2 but some say its banable and some say its not so If I use them will I get banned? Because valve said (Scripting is the use of configuration files (.cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat).

You can get even more speed by starting to walk right before you jump. All of this combined can give you 700+ ups on your first jump. Another way of gaining speed on the ground is to, however you need to be close to a wall in order to perform it, which makes it often useless.

• NUMPAD5 = Enables manual strafe hack. Changelog: • 0.3 = Added a strafe hack feature that uses the mouse rather than being automatic. • 0.2 = Fixed high CPU usage.

66 Tick What most of your all around HG servers are in and most CS:S servers use. Bhop here is much harder unless you set your fps_max to 34/31, which makes it much simpler. 33 Tick Don't even attempt to bhop here, it’s nearly impossible to get even past 400+ velocity. FYI, the higher the tickrate the easier it becomes to time jumps and the faster you go.

Start Counter-Strike Source 4. Join a server 5. Open up LHOP.exe 6. Wait for the text to stop changing 7. Press F1 to enable BHOPPING 8. (Optional) Press F2 for auto strafer 9. Press and hold your spacebar to start BHOPPING 10.

While this method is not completely perfect, it's the best one for scriptless speedruns. If you want to get perfectly timed jumps you can use a console, however, speedruns using that fall into the scripted run category. Source Engine 2004 (Half-Life 2) In, the Bunnyhopping is a whole lot different from the style. Airstrafing doesn't give you speed anymore, so the only way to gain speed is by continuously jumping. Explanation When you jump and hold W (forward), the engine adds a few additional ups (units per second) to your current speed.

(You are susceptible to Overwatch bans, so you might want to be cautious.) How to change binds in the script: (1). Open the script and find the key that you would like to change. Find all instances of it in the script. Google 'AutoHotKey key list' (4). Go through a couple of the pages, and you should get a good idea on how to change. Change all instances of the key you want to change to what you've selected. Enjoy your new found skills on changing key values!

A way to bypass that is to use as the ducking speed is not capped in the engine. When bunnyhopping, it's very important to time your jumps correctly, else you will lose speed if you stay on the ground long enough for the game to apply enough friction to slow you down. Since timing a jump via the spacebar can be difficult it's recommended to bind jump to your mouse wheel. Each “click” while scrolling the mouse wheel is an input, this enables you to send many jump commands in a short period of time allowing for more leeway in your timing.

If you'll jump again as soon as you land, the engine won't get to reply the friction and slow you down from the previous jump, so the new jump will add up more speed again. This way, you can gain more and more speed each time you jump. How-to Simply hold W (forward) and start jumping continuously. Make sure you time the jump rights and jump again as soon as you land. You can use an to get perfect jumps. Bunnyhopping is patched on the, so is being used instead.

Overwatch Status [CS:GO]: Undetected How to use: Download and install: Start Counter-Strike Source/Counter-Strike: Global Offensive Start Cheat Enjoy! Checks: Steam Overlay Menu The bunnyhop don't jump while you chatting via game chat or steam overlay chat. Jump key: Space [32] Credits: burncode Download in the appendix. If you have downloaded my cheat, please give feedback, report bugs and suggest improvements. Have fun with that.

Comments are closed.