Bully Save Game Chapter 5 Download

Instructions Bully scholarship edition save game chapter 4. Bully scholarship edition save game chapter 2 Full Download. Copy the Crack Fix. For Bully on the PlayStation 2, GameFAQs has 11 save games. On to the next chapter (with the exception of Save #5. 5 News - Bully and Manhunt. Bamboo cth-460 manual. Bully Scholarship Edition [Xbox 360]. All the bully save sets you download. You wouldn't happen to have your old save for the last mission on Chapter 5.

Jimmy frees Dr. Crabblesnitch, who's been tied up by Gary in his office. To show his gratitude for the rescue, the principal re-enrolls Jimmy and Zoe to Bullworth Academy, gives Pete Kowalski the head boy position and fires Mr. Jimmy's reclaimed his position at the top of the school pecking order, returning harmony to the school (well, more or less). You now have 100% respect from all factions. Zoe now likes you.

As you're coming down the stairs, on the right there's a pylon that's fallen over. Press + to crouch, and crawl under. Defeat the townies in this area, and take the corridor on the right to find the second breaker and restore the power. Crawl back out, and follow Zoe up the slope to the left to find a big locked gate. Just to the left, there's a small door which leads into an office with the release switch for the gate on the back wall. Back outside, follow Zoe through the gate and around the outside.

Jul 4, 2010 Bully Scholarship Edition Save Games Chapter 1Chapter 2 All Classes Completed Chapter 1 Save Game Download 000 551 PC How to play Bully Scholarship Edition using an Xbox360 Controller Duration 109Jun 10, 2018 Bully Scholarship Edition guide at StrategyWiki Chapter 2, The Gym Is Burning in Chapter 5, and Finding Johnny Vincent in Chapter 5 maynbsp Bully SE Save Games Download.

Game or Patch Questions? Visit MAIN N E T W O R K Bully Scholarship Edition System Language Protection CD Cover: PC:: (Retail) (Digital Download): Index Game Fixes: • • Game Trainers & Unlockers: • • • • • • • • • • • • • • • • • • • • • Game Releases • ENGLISH (10-2008) Related FileForums Posts • Related Games • Get it Here! • • Backup & Installation Notes • Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!

Post Views: 130,355 Savegame for Bully Scholarship Edition The game passed by 100%!

Contents • • • • • • • • • • • • • • • Cheating Time (optional) [ ] • Starts: Bullworth Academy Car Park • Rewards: $60 Mr. Galloway's still drinking, much to Jimmy's disappointment. Complaining about life's unfairness, the English teacher lets slip that the math teacher Mr. Hattrick is selling test answers to his richer students. Jimmy agrees to catch Hattrick in the act, hoping to get rid of the main source of Mr. Galloway's stress. Head into the autoshop area, and go through the first building.

When they give up they will stay outside, which might give you an opportunity to sneak around them to get back in. To get to the Wonder Meats storage warehouse, take a right at the end of the driveway into Chem-O-Lot, turning back towards the main road. There's an open doorway; through there head over towards the rear left corner.

Edgar As Edgar pulls a pipe off the wall, Jimmy picks a maintenance panel off the ground to use as a makeshift shield. The panel will only survive two or three hits before it's destroyed; if that happens, run up to another one and use to pull it off the wall.

There are two breakers that need to be reset; to get to the first one head into the caged area on the left. Take out the two townies—your spud gun is indispensable in the chemical plant—and head up the steps between the generators to flip the switch.

Crabblesnitch is fed up of hearing bad news about Jimmy Hopkins, and has decided that the boy is not the sort of student Bullworth Academy needs. Jimmy's harsh criticisms of the school's ethos don't endear him to the Principal, and Jimmy is expelled from the school. As a result, you're no longer allowed to wear the school uniform and cannot attend any more classes. Jimmy's dorm room is still available to save, sleep and for the chemistry set and other ammo. Whilst Go See the Principal is available, other tasks cannot be started and don't appear on your Available Tasks list. They become available again after 7pm or after you see the Principal.

As you follow him up, he'll try to dump a wheelbarrow full of bricks on top of you - press either or to avoid them. At the top, you'll find another two planks to cross, followed by another ladder with a wheelbarrow full of bricks after that. At the top of that second ladder, double-back across a set of planks and head up the steps. As you pass under them, one or more of each set of bells will drop on you. The first set, the left-most bell falls; in the second group it's the left-most and middle bell; and in the last set it's the two on the right. After a brief verbal sparring, Jimmy pushes Gary over the edge onto the scaffolding below, and you're finally in a position to beat up the conniving slimeball. Gary For the final boss, Gary's a weed.

• Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!

Russell's crouching near a pile of boxes, but he'll get up when he sees Jimmy. You don't have to hang around; just run past Russell if you're being chased, and he'll take care of himself. He runs much faster than you, but do your best to follow him closely out to the road, and from there take a left along the fronts of the buildings. As you pass one of the warehouses, Russell will pull Jimmy off the road while the cops just run past. From here you'll be automatically taken to the gate at Bullworth Academy's car park, where Jimmy and Russell meet up with Edgar and a couple of other townies who've come to help you clean up the school once and for all. Once Russell opens the gate, Edgar and the townies head off to deal with the students, while Jimmy and Russell go after the clique leaders. As you pass through the school grounds, most of the regular students will just ignore you unless you actively participate in their fights.

Making a Mark [ ] • Starts: Bullworth Academy Boys' Dorm • Rewards: Townie respect + 25 (=25); Nerd, Prep, Greaser, Jock respect all -75 (=25). (Bully respect stays 100.) Pete seems to have something important to say, but Jimmy's too busy basking in adoration to take any notice.

Carvin tells Jimmy that she thinks the rats got into the library in a shipping container that the latest order of books arrived in. The Gym is Burning [ ] • Starts: Near Bullworth Academy Gym, 8am–9pm • Rewards: $30, Jock respect +15 (=40) • Requires: completed Making a Mark The gym is on fire, and Mr.

Jimmy frees Dr. Crabblesnitch, who's been tied up by Gary in his office. To show his gratitude for the rescue, the principal re-enrolls Jimmy and Zoe to Bullworth Academy, gives Pete Kowalski the head boy position and fires Mr.

Save

Back at the gym, Derby's doesn't believe that the townies could possibly be behind the break-in at their club, and refuses to even look at Jimmy's photos. Smash It Up (optional) [ ] • Starts: Zoe's house, Blue Skies Estate, 7pm–11pm • Requires: completed Revenge on Mr.

Follow Zoe south to the Spencer Shipping warehouse - it's the same one as in. Inside, Zoe reveals her plan: she and Jimmy will try to smash as much stuff as possible in the time limit, and whoever causes the most damage wins. While the stuff on the ground floor isn't worth as much as some of the things upstairs, taking out as much of it as possible is a worthwhile tactic just to stop Zoe racking up some easy money. Some of the wooden items will leave a plank behind that you can use as a weapon against other valuables.

Head to the pool next, either via the gym or by going directly into the pool building. At the back of the room, to the right of the diving board, there's a set of steps up to the audience stands. Take out your camera again, and snap a photo of Justin selling tests to Mandy and Casey. From here, you've got to follow the preppie - jumping down out of the stands won't harm you too badly, so do that and follow him out the door. Directly to the right of the pool door there's a ladder. Climb it to the first level, and from there jump into the garden next to the building to see Hattrick collect his fee. Take a photo of him with Justin, and you've got all the evidence you'll need.

With Edgar defeated, Jimmy wants answers. It seems Gary's been peddling his 'take over the school' pep talks to the townies as well, so Edgar agrees to team up with Jimmy to get back at the scumbag that's been manipulating them both. Complete Mayhem [ ] • Starts: Zoe's house, Blue Skies Estate, 8am–7pm • No clock • Requires: completed Busting In / Showdown in the Plant Bullworth has broken out into a full-scale riot, much to Jimmy's surprise. He's going to take care of the situation, but he'll need backup to bring the school under control again. Unfortunately, Russell's hiding out somewhere, terrified he'll be arrested after his stunt breaking into the Chem-O-Lot plant.

Run past the townies and up the spiral slope on the right, all the way to the top of the storage tower. As you approach the doorway at the top, there's a low gap on the left that leads into an area with some itching powder, stink bombs and a baseball bat, which should prove useful against Omar. Back at the main corridor, head out to the top of the chemical tower to find Omar and two lackeys. Omar is the guy in the flame shirt holding the baseball bat. Use your spud gun to take him down if you have it; it should only take three or four shots for Omar, and the lackeys will each drop after one.

You can find a set in the alleyway behind the Spazz Industries building in Bullworth Town, near the Yum Yum Market. With the tools in hand, head to the park in Old Bullworth Vale - use the entrance on the park's east side, near the bus stop. Zoe's standing at the top of the hill; if you keep your distance for a second, this is a good place to get her picture for the. Zoe's plan is to shove Burton off the hill in the public lavatory here, but that means you need to make sure he uses this one. You've got to destroy all the other portaloos before Burton finishes his run.

Along that corridor, you'll come to the shower room, with an orderly patrolling clockwise around the central partition. Use the partition as cover to make it to the door at the far end, which leads into the laundry room. Inside, you'll find an orderly uniform - pick it up and Jimmy will change into it automatically. You can now walk around the asylum normally, without being caught and thrown out by the real orderlies. Head back towards Johnny's cell, and walk up to the wire mesh with the orderly behind it on the wall opposite the main entrance to the cell block. Jimmy will offer to take over his shift, and the orderly will leave. This presents you with the perfect opportunity to release Johnny - go through the small door to the right of the mesh screen, and flip the switch with.

Finding Johnny Vincent [ ] This is similar to the optional mission 'Galloway Away' except the orderlies are less crowded than before. • Starts: Entrance to New Coventry, 8am–11pm • Rewards: $30; Greaser respect +25 (=50) • Requires: completed both The Gym is Burning and Rats in the Library The greasers' leader has disappeared, and they've taken a break from blaming Lola to pick on Jimmy. Rumors say that Johnny's been committed to the Happy Volts Asylum, and to get a break from the accusations Jimmy agrees to find Johnny. The quickest way to the asylum from here is through the Blue Skies estate. From the entrance to New Coventry, take the first right and follow the road past the bike park, then take the right once you see the Blue Skies sign. Follow the main road through the estate to the south, then turn right at the main industrial complex. Follow the road around to the left and the tunnel to Happy Volts is on your right.

If you're not keen to get that close, the are the best foundation for the fight, as they do more damage than regular attacks. With a third of his health gone, Gary will pin Jimmy to the barrier - tap shake as fast as you can to break his hold and knock him back, breaking the platform you're standing on and falling to the level below. There are three platforms on your way down, but the process is the same on all of them - knock Gary's health down and push him back when he pins you. At the end, you'll have defeated Gary and find yourself crashing through the glass roof on the principal's office.

Game or Patch Questions? Visit MAIN N E T W O R K Bully Scholarship Edition System Language Protection CD Cover: PC:: (Retail) (Digital Download): Index Game Fixes: • • Game Trainers & Unlockers: • • • • • • • • • • • • • • • • • • • • • Game Releases • ENGLISH (10-2008) Related FileForums Posts • Related Games • Get it Here! • • Backup & Installation Notes • Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online! • Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online. When this happens use the original EXE to play online, else you could find yourself banned from the game! • When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!

Preppies Vandalized [ ] • Starts: Old Bullworth Vale Boxing Club, 8am–11pm • Rewards: $30; Prep respect +15 (=40), Townie respect -25 (=0) • Requires: completed Revenge on Mr. Burton Derby's boxing trophies have been stolen and, convinced that the greasers are responsible, the preppies are readying their war machine to roll over New Coventry. Jimmy's not convinced that Johnny Vincent's gang is behind the theft though, and manages to buy some time to figure out who's really responsible. The greasers you need to speak to are hanging out in New Coventry, in an alleyway near the entrance to the Blue Skies estate. They deny having anything to do with the robbery, and Vance tells Jimmy that the townies are behind the whole thing.

Take the door on the right side, but be careful not to be seen here; stick close to the left-hand wall to avoid detection, and head through the door straight ahead. Johnny's cell is in the far right corner; use the pillars as cover as in the first block, and make your way to the cell door. Johnny will tell you that the door locks will have to be released by a guard; you've got to find a way to get to the switch.

• When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files! • Some original games do not work when a certain application has been installed, like DAEMON Tools.

The entrance to the docks is beside the front door of the warehouse, on your left just as you exit. As you go down the pier, keep an eye out for a gap on the left that you can climb up and jump onto the higher level before continuing on in the same direction as before. As you approach the end of the pier you'll see the townies set fire to Derby's trophies on one of the barges. Take a photo of them with the fire, and you've got the evidence you came for. To get back to the preppies' gym without having to travel all the way through Blue Skies, New Coventry and Bullworth Town, you can just jump into the water and swim southwest; there's a small beach at the Bullworth Academy end of the bridge to Bullworth Town that you can use to get back to the school. From there you can just run or skateboard to the boxing club, or take a detour into the school to grab a bike. Back at the gym, Derby's doesn't believe that the townies could possibly be behind the break-in at their club, and refuses to even look at Jimmy's photos.

Post Views: 130,355 Savegame for Bully Scholarship Edition The game passed by 100%!

Up that, you'll see a third ladder on the wall to the right. Climb that and you'll be right at the top - take out your spraypaint by walking up to the and pressing, then tagging as normal.

With that done, a second icon will appear - tag it and the third to complete the entire slogan. You won't get to escape before it's noticed though - the police show up and your trouble meter fills immediately. To prove your exploits, you've got to photograph the tag from the street, but that's not easy with the cops around. The trouble meter doesn't begin to empty until you're back on the ground, so climb down and avoid the cops until the meter empties. Once you're free, return to City Hall and take the photo. Return to Jimmy's dorm room in Bullworth Academy with the photo.

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